A 2D Metroidvania where you must solve the mystery behind a memory loss catastrophe.
COMING TO STEAM for WINDOWS AND MAC
FEATURES:
A riveting and interactive storyline.
An art style that explores the practice of Chiaroscuro.
Over a dozen environments to traverse through non-linear exploration.
Challenging combat and platforming.
Tight and satisfying gameplay.
Two dozen engaging boss battles.
A plethora of unique characters.
A variety of gameplay mechanics through the use of elemental casting.
Uncover the mysterious history of Chiaroscuro through optional side-quests.
Cast Elemental Abilities
Take control of the elements, and conjure a variety of unique spells to aid you in combat and platforming challenges. There are a total of 10 obtainable elements within the game, each offering its own special attributes for different situations.
THE WORLD of CHIAROSCURO
Characters
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The Doctor
Throughout your adventure, you will stumble upon a character known as the Doctor. He introduces himself as a scientist attempting to help those who have lost their memory by finding the Lights. Lights are an incredibly powerful element that have been rumored to restore memories, something that is incredibly valuable to our protagonist.
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Rose
The amnesiac protagonist of Chiaroscuro, Rose. She wields a Thorn and can harness a variety of elemental abilities.
When she first awakens in the Lost Mines little is known about her—but as Rose’s abilities grow and the Light scattered throughout the world becomes accessible to her, that forgotten history will begin to resurface. -
Bandit
As the name suggests, Bandit is introduced as an outlaw who has been attempting to steal the Lights for self-benefit. However, it turns out he may have entirely different intentions…
LOCATIONS
What has changed since the demo?
Check out these extended devlogs, which cover everything that has been added to Chiaroscuro since the demo’s initial inception. Listed below is an overview of the topics covered in the videos (November 2020 - July 2023)
New Combat System - Knockback, Faster Swinging, Momentum, and an 8-Directional Bow
Updated Healing & Item Mechanics - Added Health, Lumen, and Strength Jars
Reworked Menus and UI - Custom Keyboard Controls, Brightness Slider, Scaling Support, Multiple Save Files
Character Dialogue - Choice-based Dialogue
Elemental Abilities - Double Jump, Flight, Radiant, Various Elemental Spells
World Building & Boss Design - Completely redesigned five boss fights and finished writing the majority of the game’s story
Map System - A new map system with markers that can be bought and placed wherever you explore.
New Towns - Over a Dozen New Characters
Additional Items - A plethora of new items, including consumables with unique effects.
Updated User Interface - Multiple Saves, Accessibility Menu, Brightness Slider, Custom Difficulties, Assist Mode
Late-Game Locations - Storm Island & Future Planning
Level Polish - Reworked 80% of the alpha’s initial levels in favor of more enjoyable gameplay
JOIN THE COMMUNITY DISCORD FOR ACCESS TO BEHIND-THE-SCENES CONTENT
Support blackberry studio on kofi
Donating to the Blackberry Studio Kofi will give you early access to behind the scenes screenshots and gameplay that I have yet to show off!
VISIT Chiaroscuro’s Press Kit
If you’d like to showcase Chiaroscuro somewhere, here is a Press Kit containing gameplay, screenshots, promotional art, and more. Thank you for spreading the word!
Have questions about chiaroscuro? send an email!
Project Collaborators
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BlackberryKin
You can call me Joey. I’m a 23-year-old game developer/teacher, and I’m the director, pixel artist, programmer, sound designer, and animator for Blackberry Studio.
I grew up playing many adventure and story-driven games, and those have had a massive influence on the way I develop Chiaroscuro. Games like Cave Story, Hollow Knight, and Pokemon have initiated my creative curiosity as a game developer and storyteller.
I’ve built this project from the ground up, in addition to managing world-building, level design, to marketing. -
Weezlack
Weezlack is composing the entirety of the Chiaroscuro soundtrack, where it will eventually be released on all of his streaming platforms once the game releases.
“Hey all, I’m Weezlack. I’ve been writing and recording music for years but recently have been involved in writing music for a few video game projects. I try to focus mainly in synth, ambient and modern cinematic sounds. Chiaroscuro in particular has been a fantastic blend of my love for video games and writing music.” -
Alex Kirrage
Alex Kirrage is designing some of Chiaroscuro’s more complicated sound effects.
“Hey guys, I’m Alex, 29 years old! I’m a music producer and sound designer. I’m also a session musician! I’m very excited to be working on some sound design for this project!”
Special Thanks
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Jaya Ply
Jaya Ply has designed a majority of Chiaroscuro’s promotional art.
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Louvee
Louvee provided endless support throughout the Kickstarter campaign, volunteering to assist with some of the fundraiser’s striking illustrations.
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Chiaroscuro Community
Thanks to the members of the Chiaroscuro community, the project was successfully funded on Kickstarter in October 2020!